I’m taking a brief break from cutting music to celebrate! One of the things I spend a TON of time on before games is cutting down tracks to performance length. Before, I would convert a CD track to a .wav file and then modify it as best I could in the Windows Sound Recorder – usually into two halves, which I would then merge in the CD burning software. This often gave less than desireable results. Not only was it a major pain in the ass to get the final round of the tune (plus ending chord) to meet up with where I severed it mid-track, it often did not merge well together many times producing an audible “pop”. You see, for performances, I usually have to take an 8 round tune track and cut it down to three or four rounds, otherwise, the performances get either very long or very repetitive. The problem is that if a recording exists for a dance (Merry Reapers, Reel of the 51st Division) they are recorded as for a dance: usually 8 rounds. Yes, I could take a three round recording out of my library for most things, but I am pretty anal about dancing music to its name tune. If a tune is prescribed, and I have it recorded, I’m using it.
I have had an editing software on my computer for some time (Goldwave), which I use during my classes to slow tracks down if needed. I haven’t delved into it’s actual editing capability until tongight. I was sort of forced to. I had the CD track I needed in Windows Media Player, but what I didn’t know was that a .wma does not equal a .wav, and the sound recorder refused to deal with that type of file. So with some trepidation, I opened the track in Goldwave and began. Almost instantly I realized this was the way to go. For one thing, I could hack two minutes out of the middle and the two existant ends would naturally meet. Then I just have to fine tune (hehe) the merge. The result? A 3×24 version of the Merry Reapers with a seamless transition from round two to round eight.
Awesome!!!!
